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Suggestion: More Warp NPC quests
Namine Offline
Explorer of Wonderland
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Posts: 3,209
Threads: 158
Joined: Mar 2007
#9
RE: ????Suggestion: More Warp NPC quests
Manifus Wrote:I should rephrase.

Having the scripts (which people who write how to guides on quest, for RMS for example, whom do have access to the eA scripts which anyone can easily get via the eA boards.) are:

Faster, More Efficient, and More Accurate.

This is due to the fact, well, you can actually see how a quest is meant to function, and how it does, in fact, function. This of course plays even more of a role to the more 'ambiguous quests' in heRO.

Also other details that normal players are not capable of writing such as items that are either not released/accessible/or just simply do not have.

Keep in mind that, while the wiki is mostly player driven, our population is still...minuscule and unmotivated... to say the least. Just passing work onto the players is unlikely to get great results quickly, although I do thank the players that have given their time and effort, contributing to the pool of knowledge that is the wiki.

On a side note, has the Wiki actually been opened up for all players to edit? Last I checked it was only open for a specific few to actual edit, though I have not checked that specific detail in a while.

a) signing up to "earn" the "priviledge" seriously is not that difficult... wiki allows anyone but anonymous to edit almost all pages, so that's hardly a problem

b) so people are lazy and won't do it, let's just do it for them? talk about positive reinforcement for negative behaviours... GMs gave everyone the spoon (pre-made format all ready to be filled, much better than 1 year ago when there's not even formats). Let's not be so lazy to the explicit level to shout for "if you went far enough to give us a spoon, go one step further and just feed us already." Rules show the GMs' stance pretty clear: they are not going to reveal quest details, so players can do it and solve whatever the quest demands themselves. It's time to break the lazyness cycle. If players want something, get up and go for it then.

Refer to the ToH wing/difficulty 100% circular debate for parallel situation.

c) The only thing that players don't know is specific % activation, which to be truthful, even GMs don't know it. GMs know as much as what the item description update last svn-overhaul has added. Don't ask why this is the way it is for how GM team functions, and just accept that this is the way it is.

d) Short version: Script is much harder to follow than players imagine for quest details. It's easier to just do the quest, and record steps by going through the end product.

TL;DR version: since script organize each part by NPC and not the order of occurence/"steps" to a quest. Script makes it even harder to read when a quest involves going back and forth between multiple NPCs, especially if non-dialogue NPCs are involved. Then it'll make all the steps scattered throughout the file. Testing and going through the end-product for quest is much easier to handle. If script is that easy to read, kiel quest don't have to produce a separate section in the beginning (that's around one to 2 pages long) just to keep track of which NPC/variable is "involved" in which 'section' of the quest. Don't even get sign quest started in terms of how bad it is to eyeball the quest's procedure by looking at the variables and NPCs.

~ Pyo! (Linker) ~ Pyuu (Sniper) ~ Namine (FS HP) ~ Cessini (Stalker) ~ Meteor Storm (ME HP) ~




03-12-2010, 03:23 AM
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Messages In This Thread
Suggestion: More Warp NPC quests - by KeiHikari - 03-11-2010, 09:55 PM
RE: Suggestion: More Warp NPC quests - by takhara - 03-11-2010, 10:16 PM
RE: Suggestion: More Warp NPC quests - by Namine - 03-11-2010, 11:56 PM
RE: Suggestion: More Warp NPC quests - by Namine - 03-12-2010, 01:03 AM
RE: ????Suggestion: More Warp NPC quests - by Namine - 03-12-2010, 03:23 AM

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