Going to be serious a second and address what I believe is a point inherent in Ultima's post, sarcasm or no.
The point is opportunity cost. A Biochem sitting in town brewing is a Biochem who isn't out throwing AD at MVPs or farming materials. The choice is consciously made to brew for self or guild as opposed to hunting for self or guild. And it's these kind of opportunity cost choices that keep a pseudo-balance in the game.
The argument that "it's going to get done" then doesn't hold up in that light. Using the same reasoning it could be argued that there should be an NPC that should hand out thara/hydra/etc cards to people who hit 99 because at that point hunting them isn't a challenge at all and people doing so are just "pressing buttons / scrolling" and could be doing something else. But again, the very fact that they need to invest time (or money which takes time to accumulate) to get those items means its time or money they aren't spending on something else and forcing them to make that decision is an integral part of the gameplay dynamics.
tl;dr: Sometimes things are intentionally slow in MMOs for gameplay reasons. Ultima's post is therefore, not entirely irrelevant to topic at hand as was suggested.