What's stopping a big guild from leaving a strong force at their main Castle and sending out a force of breakers, or a few 2 man team of highly geared/leveled characters from storming every other castle on the map and breaking them while the weak 2-3 man casual guild tries to stop them and fails miserably?
Can you stop Behe/DoE/KoJ/4srs from doing this? Why wouldn't they send out these teams to just systematically take down every castle during the last five minutes?
Not like a small 2-3 man guild of casual players is going to live past a EDP Sonic Blow, much less break the Emperium before WoE ends if they break it in the last few minutes.
To do that, they would need levels, gear, a Creator to make potions, and a clear idea of what classes they need to hold their castle and break it fast enough if the castle does fall.
That sound like a 2-3 man guild that can level a Creator/Hwiz/SinX/Clown/Champion/SuperNovice/Sniper/Gypsy/HighPriest/Stalker/Whitesmith?
Yes, a 2-3 man guild is going to have all they need to destroy any intruder who comes in, as long as they announce it early enough for them to relog to 3 classes they need to kill a geared SinX who uses concentrated whites.
Edit: And decides to cloak his way through, but the defending guild can just use their slotted mids with maya purple cards!
Y'know, when they make a character to farm them.
Azul 9x/6x Champ
Tagnikzur 9x/6x High Priest
Cornelius 7x/4x SWiz
(This post was last modified: 02-28-2012, 08:45 AM by Merellis.)