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About socket enchant system
GM-Ayu Offline
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#10
RE: About socket enchant system
Issue why those suggestions can be difficult, and why our custom content slowed to a halt: it costs us item ID slots.

Bit of minor insight into development:

When heRO first started, we started custom items in the 20000 ID slots cause they are super unused 10 years ago. However, now gravity finally caught up and did end up using 20000s, which is the start of our custom item. So we're having severe ID overlap issue. That's why I said if the slotted version of the item exists already, then it's no big deal and we can add it without issue. If the slotted version doesn't exist yet, then we're going to have to squeeze out some item ID 'somewhere' to do it, which is a lot harder cause gravity gave up all sense of ID naming convention and the IDs jump all over the place with 3rd classes.
01-03-2018, 09:24 AM
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Messages In This Thread
About socket enchant system - by Valerie12345 - 01-02-2018, 06:00 PM
RE: About socket enchant system - by GM-Ayu - 01-02-2018, 06:23 PM
RE: About socket enchant system - by The Roger - 01-02-2018, 07:15 PM
RE: About socket enchant system - by GM-Ayu - 01-02-2018, 07:54 PM
RE: About socket enchant system - by Menace651 - 01-03-2018, 12:46 AM
RE: About socket enchant system - by Kiwis - 01-12-2018, 12:49 AM
RE: About socket enchant system - by The Roger - 01-02-2018, 09:58 PM
RE: About socket enchant system - by GM-Ayu - 01-03-2018, 12:41 AM
RE: About socket enchant system - by GM-Ciar - 01-02-2018, 10:19 PM
RE: About socket enchant system - by GM-Ayu - 01-03-2018, 09:24 AM

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