Free_Lancer
Junior Member
 
Posts: 15
Threads: 8
Joined: Dec 2007
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Questing Exp
I've seen a few RO servers so far and most (atleast all the ones I have been do) require grinding as a method of leveling. Sure this is the traditional way of leveling and is fairly easy for players to understand but it can get fairly boring at times so why not make quests give part of the exp of the level? A few quests, not too many, some which would come with item rewards. This is a very hard thing to do, making so many quests and npcs but after thinking a while, this does prove to have its uses.
1. Questing will help the new players level so the experienced players wouldn't be too overpowering with their secret grinding spots.
2. Questing may eventually lead on to a story thing where upon doing some quests, new ones could open while others close up leading to a more "adventurous game" where the unexpected could happen.
3. The popular grinding spots wont be over populated when the server becomes popular.
4. It's different from other RO's attracting more attention.
5. It's gona be a pain in the butt to make a bot that does quests.
Questing doesn't have to be something that must be made overnight and could be done slowly from lower levels up, helping those who complain about the low rates early on in the game (or if you want to make things tougher you have some excuse to lean upon) and even new players of the game.
Some quests that I suggest would be maybe exploring quests for the new players that help them level a little and shows them around the beginning towns and dungeons and whatever new players need help on.
Another set of quests I suggest would be MVP quests. This could solve the problem of searching, waiting, and even fighting over the MVPs and the quest could take as long as you decide it should and even unrepeatable if you would want it so, and can force people to work together rather than solo as team effort weather it maybe the quest or the real fighting of the MVP. This helps because everyone can get chances to fight the MVPs because once the server gets really popular, this might result in problems as well, I personally have tryed looking for an MVP with a group of friends as a party thing for fun as it was our first attempt to take on a boss only to see it die in a few seconds never getting a chance until I become the one to kill them in a few seconds.
If this suggestion is taken into consideration then I would like to make another suggestion about strengthening some MVPs and weakening some so that bosses can apply to both the weak and the powerful though that too may be hard work fixing the drops.
This can be another thing people can look forward to doing as a form of party questing every now and then.
I know this is fairly unreasonable with the amount of quests that must be made but this is just a suggestion but I hope you look into it/think about it. =]
PS: If I said anything stupid up there, it's prolly because I'm just starting your server right now. Can't wait to play, I LOVE your elemental wings idea! and I cant wait to see what you do to even it out with the archers loss of their 4 arrow element edge over the other classes (ele wings are for attack right?... )
omg, your customs are so cool! My friend was so bragging about how this server has so many cool customs and fits my slow leveling tastes xP.
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| 12-26-2007, 01:34 AM |
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