Mage:
3 Def, 2mdef, unrefineable (if not given mdef effect, then make refineable wings)
-3% more sp (helps with soul change) or
-1 int (double bolters would love this one)
Wizard:
6 Def, 5mdef, unrefineable (if not given mdef effect, then make refineable wings)
That one is a bit weak so there would probably be an extra added effect such as...
-5% more sp (helps with soul change) or
-3 int
- 3 dex
Professor:
6 Def, 5mdef, unrefineable (if not given mdef effect, then make refineable wings)
-Add a chance for a gemstone to drop when killing a monster (similar to sageworm card)
That one is a bit weak so there would probably be an extra added effect such as...
-5% more sp (helps with soul change) or
-3 int (double bolters would love this one)
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In other words, class 1-1 can use the wings but would get a minimal bonus from it. When you change class to 2-1 or 2-2, you get the real bonuses of the wings. And each class would get different bonuses (Knight would get say, str and vit, while Sader gets int and dex? be creative). And the real potential of the wings show when you become a trans class.
The increment in the wings' power can be anything from:
- Higher % of an item dropping as you advance in class.
- More stat bonus (+1 str as 1-1, +2 str as 2-x, +3 str as trans)
You get the idea?
(This post was last modified: 12-27-2007, 05:06 PM by Bloody.)