Kiaro
Schadenfreude
  
Posts: 217
Threads: 27
Joined: Nov 2007
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To fly in the face of blatant sexism!
I figure I need to make this suggestion as it's been bugging me, and the other suggestion I wanted to make (fish need a potting animation) happened without me, so maybe I'm on the right tracks.
Any chance we can get rid of the really blatant anti-dancer stuff? Not making bard/dancer the same by any means but I mean stuff like --
Instrument damage modifier by size is 75/100/75 and whips get 75/100/50. Ew, that's just mean! It seems like a completely pointless difference, since the only whips that matter (with bards/dancers always sitting on 130+ dex) is properly carded [4] weapons and the high attack queen's whip/oriental lute for general purpose use. The dancer doesn't get a big buff in either of those two key weapons (in fact, they happen to have 5 less attack on the rope compared to violin).
There's other kinda ridiculous things,though less important, like aspd mod on daggers (bards are 5% faster for some reason) and stuff, but really, losing 25% damage against almost every mvp, peco riders, and all the other large monsters seems a bit... unfair?
Edit: Yes, you can subvert this somewhat with properly carded weapons and whatnot, but it's still a blatant and needless difference, and hugely noticable if you're not using a properly carded weapon (queen's whip, for example). Still, every point of damage is just that vital to performers, spike damage is truly about every single point of damage you can deliver in one strike, which is AV's whole game.
So again, not trying to make bards/dancers the same class. Just to remove this one sorta blatant baseless difference.
(This post was last modified: 03-13-2008, 02:43 PM by Kiaro.)
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| 03-13-2008, 12:50 PM |
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