@Kiaro
Your argument seems to be based on two things.
The fallacy that god items are completely unbalanced and the fallacy that they are time release.
As teOx said it may look like time release on paper but in actuality there are other things to consider other than is X guild holding a castle.??The most prominent one is guild lifespan.??Every old guild which has been around for years and held castles for a long time died before they could make a god item.??Not every guild is going to get a god item.??In fact there probably isn't going to be a single god item made for another year.??Not only is this server not going to be flooded with god items anytime soon but IT NEVER WILL.??This server could last 20 years (and I guarantee that it won't) and never see more than 4 god items.??Stop basing your arguments on everyone having god items.??It's never going to happen and it changes the game dynamic too much to compare to any situation we might EVER encounter on heRO.
It seems that the god items you have the most trouble with are Meginjard and Mjolnir.??You keep saying they are unbalanced and any guild which gets them is going to be unstoppable.??Frankly I would take a WS carded Holgren hammer anyday over Mjolnir.??Meginjard however, is definitely better than any other str acc in the game.??But it's only useful for melee classes.??Not only that but it doesn't help you stay alive any better at all.??So what if you can kill most people who come close to you easier than before.??Ranged and magic will still kill you just as fast.??Only one person in the guild can wear the god item at a time anyway.??So all you gotta do is gang that one guy and there goes whatever 'WoE only' advantage that guild had.??Then keep them from getting back into the emp room.??Not a hard thing to do if a guild wants to stay competitive in WoE.
Speaking of competition you seem to think that castles are handed out on silver platters.??That there isn't enough competition on this server to justify god item drops.??While it's true that we don't have as many people in a castle as iRO or kRO but it's also true that we don't have as many people to defend with.??People try very hard to keep their castles.??Any castle can break.??It's also a whole lot easier to destroy what we've worked for on heRO than it is on iRO or kRO.??I think the castles on iRO have a much better deal because they CAN just sit around.??A little group of 10 who worked their asses off hunting good equips can't break an iRO precast.??A group of ten skilled and hard working players COULD break a precast and take a castle on heRO.??The amount of fighting that DOES go on in heRO is very fitting to how many people are in WoE and how many castles that are open.??There is really only one castle that doesn't get a lot of fighting and it's Alde.??If you want to complain about not enough competition for items go beat that dead horse.??No guild wants their enemies to get good items so there will always be WoE competition.??There is never going to be a time where everyone is going to be content holding their own castle and just ignoring everyone else.??If you want to foster more competition then go make a guild that's focused on taking castles away rather than defending them.??If you really believe there isn't enough already.
Btw. Every prisoner gets a spoon. Not every guild gets a castle much less eco enough to get a god item sometime within 10 years.
(This post was last modified: 07-22-2008, 03:49 PM by Kadar.)