GM-Ayu Wrote:Not going to limit mvp cards or what cards are allowed. I'm definitely not doing that.
We aren't going with healing potions either. The only reason why potion pitcher is considered is because that it's a powerful healing skill potentially deemed "too powerful" because of Creator's offensive capabilities compare to High Priest's limited options for offense. Just because it uses potions as the skill requirement, doesn't mean we are debating about the potions itself.
Players outside of alchemist branch will definitely *NOT* get any restoration items, blue or white or yellow or any color. (The only potential potion is green and/or panacea, if any at all.)
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Actually, we WERE debating potions ealier in the thread.
I find Pandora last post pretty satisfying. I like the idea of choice for potions. Also, even we ban potions outside of creator class, we can still make duelists choose between some usable items.
:p
pandora's list balanced and improved by krim :
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- Green pots
- Orange pots (Really, those are just like "upgraded reds"), they pretty much suck, wouldn't imbalance, and would give players with some vit or with "increase hp recorvering" a little edge.
- ASPD pots
- Grape Juice
- Converter
- Cursed Water
- Boxes (+20 atk, movement speed, true sight, +20 matk, 9% hp recorvery but sleep, 9% sp recorvery but something bad in downside..etc)
- (ONLY FOR CREATORS: SLIM YELLOW)
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Really, orange pots are not strong, and we would have to choose before each fight what we think we need for that one.