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Hit detection
gorgetrapper Offline
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#1
Hit detection
I don't know exactly how to explain this but I'll see how it goes.

I've been on dozens and dozens of servers all ranging from low to mid rate. On some of these servers the hit detection is like it is here on heRO.

On other servers though, the hit detection is almost... like instant. So when the animation of a hit occurs, that's when the damage is calculated instead of like a second afterwards. I notice this the most when hunting something simple like a geographer. You walk up to one, you get, then you walk away... but according to the server, you're still right there on the geographer and it hits you again and you either die, or come very close to it.

I was told by one of the owners of a past server, that this is actually a serverside code, that can be changed and adjusted.

I don't know exactly what this code is, but it's something as simple as changing a single value.

So I was wondering if heRO can try and figure out how to make 'hit detection' more... real time, instead of delayed.
12-18-2008, 05:28 PM
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Kadar Offline
Cheese is WoE
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#2
RE: Hit detection
Settings for this are found in the Battle.conf file. I think we're using default settings here.
[Image: combinedoodlesigiq6.gif][Image: siromafinished1ln0.png]
12-18-2008, 06:36 PM
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Sakurato Away
Full Support Copycat
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#3
RE: Hit detection
pos lag ftw

Kohana|Sinx
Euphorie|Champ
Sonatina|Gypsy
Sakurato|High Priest
Nozomi|Whitesmith
Sakura|Professor
Frejya|Sniper
Ayami|Creator
Anei|Stalker
Fumiko|High Wizard
12-18-2008, 07:16 PM
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teOx Offline
cry IMBA pls
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#4
RE: Hit detection
hi2tengu map.

with agi up, you can literally get hit by a tengu but the damage takes so long to register that you can literally walk off screen before it does.

so fail
12-18-2008, 07:20 PM
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mahawirasd Offline
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#5
RE: Hit detection
i think we all share your concerns, and i do hate it when pitmans power up and really hit hard on the last second killing you AFTER you killed it... but yeah i guess we gotta learn to live with it...


-w-
12-18-2008, 10:39 PM
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gorgetrapper Offline
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#6
RE: Hit detection
Oh and I completely forgot about that... the whole "you kill them first but they get a dying action" type of deal.
12-18-2008, 10:48 PM
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gorgetrapper Offline
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#7
RE: Hit detection
So does anyone think this would be something to work towards?
12-21-2008, 10:04 PM
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Ellie Offline
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#8
RE:??Hit detection
mahawirasd Wrote:but yeah i guess we gotta learn to live with it...


-w-


But the point of this thread is saaying how we can change it, so we don't have to live with it. XD



I'd honestly like it to be updated. It's sort of musleading at the moment, and at higher levels, that 1% you lose when you thought you scraped through sucks. :<
Inasad
stop doing dickers
12-22-2008, 12:17 AM
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Frogboy Offline
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#9
RE: Hit detection
that's also the whole point ellie, is that if you're just scraping through a fight, then are you really prepared to take on those enemies, or should you fight something a bit easier, and most obviously less experience, and wait a level or two before going back to where you were?

granted the exp gain is not as great, or as quick, but not being able to live decently through a battle, or mob, or whatever, but just barely making it, and sometimes dying would be a sure indication that you aren't fully prepared in taking on those enemies and should work toward that in either gear hunting, or level grinding.
12-22-2008, 05:59 AM
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Ellie Offline
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#10
RE:??Hit detection
Frogboy Wrote:that's also the whole point ellie, is that if you're just scraping through a fight, then are you really prepared to take on those enemies, or should you fight something a bit easier, and most obviously less experience, and wait a level or two before going back to where you were?


You've never run out of healing items, or been over that 50% and not been able to regain HP/SP, or been mobbed and tried to escape and thought you did?


As was bought up here, Tengus from off screen, and Geos. I've had Hill Winds off screen hit me, too.
Inasad
stop doing dickers
12-22-2008, 06:06 AM
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