wussypuff
dancin' like a MONKEY!!!!!!!!
   
Posts: 342
Threads: 35
Joined: Oct 2007
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RE: Homunc questions!
on my last server they didn't mess with the creators and they were just fine.
i personally am going for a lif. vanilmirths are the most powerful, however their evolved attack consumes ALL of their intimacy and only does dmg based on the intimacy it uses, same with filir. remember that. it's not like every woe every creator can use those skills over and over. they'd get to use it once a week, if that, for moderate damage only.
homuncs aren't that powerful in PVP until the LATE levels. at level 74 my filir could barely hit most players, let alone do dmg worth anything. not to mention homuncs have crap pvp AI and have a 1/100 chance of doing anything useful on their own. homuncs are extremely hard to control and generally do not attack anythign in pvp unless the creator hits it (yes hits, not AD's) another player. the best they do is cause a general distraction.
sure we can heal, but at what cost? potions are heavy and not nearly as good as fish. on this server alchemists are basically useless and unneeded as nobody wants or needs potions brewed for them, they can simply go fish for whatever they need.
biocannibilize is nice, but again, hardly game breaking. the aspd and dmg of plants is extremely low, and you can only have 2 parasites. they're again simply a novelty.
if most classes are using high VIT towards the higher levels, they're simply using the wrong build for their class. the only high VIT characters usually are priests and swordies. also if everyone nerfs their vit AD creators are USELESS, as we do NO dmg to anyone without vit.
so what do we do...run up to them with our 151 aspd and hope to god we hit them with what little str we have?
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| 11-13-2007, 02:39 AM |
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wussypuff
dancin' like a MONKEY!!!!!!!!
   
Posts: 342
Threads: 35
Joined: Oct 2007
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RE: Homunc questions!
lots of folks have had the "BOO ZOMG GAME BREAKING" homunc attitude
i miss my friends D:
also i'd totally back the homuncs being affected by web (though i don't remember what that skill does) and traps. i see no reason homuncs shouldn't have to abide by the same rules characters do, considering the lore behind them is that they're a part of the creator's soul
i'd love to see my little lif trapped *L* poor little nekkid girl.
i wonder if there's a way to code that?
also creators did get a complete redoing in the last big gravity update...our brewing success rates when down and all sorts. very painful.
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| 11-13-2007, 03:19 AM |
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