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god items discussion
mahawirasd Offline
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#91
RE: god items discussion
very good solution +1 panda!

question though:
say a guild gets a group of people through the quest together and they were all bringing items for god item D, but when they killed the MVP they got to god NPC A. If they choose to redo the quests, will they meet with the same NPC (A) or will it be a random pick from A/B/C/D?

coz it would lol just too much if it did... /heh

btw, if it doesn't reset randomly, then a guild needs to 'only' (and is only able to) repeat it 4 times then? or is the marker tag specific such as initiator player id?

sorry if i'm too curious...


-w-
09-23-2008, 02:05 AM
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Former-GM-Vanadis Offline
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#92
RE: god items discussion
The npc you meet will be random each time.
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09-23-2008, 04:36 AM
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GM-Pandora Offline
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#93
RE: god items discussion
Oh don't +1 me, it was a team decision (and 9 pages topic).

Like Vanadis said, it's random each time. Your overall chance to fall on the npc you want are 1/4 every time. On the next run you could fall on the same one again or a different one, it's a new random(4) each time. Hope that answers your question.
09-23-2008, 10:18 AM
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mahawirasd Offline
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#94
RE: god items discussion
ok, +1 to GM team and all the contributing discussion...

nice... random... yeah, that way guilds will have to work 4x harder to prepare for ALL the items before starting the quest...

again, +1 to everyone


-w-
09-24-2008, 09:41 PM
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Aaronock Offline
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#95
RE: god items discussion
I will lol when people forget that one stupid item you normally would have. *Sighs thinking of how she forgot to bring enough bwings for her zodiacs 2 times in a row* xD
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*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega


09-25-2008, 12:40 AM
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Avalon_Fates Offline
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#96
RE: god items discussion
WOOOHOOOOOO!!! Way to go GM Team!!! Its been a good couple of months on heRO ^_^.

*Fates loves new things*
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Angel Fates /99-68/1 agi 190aspd Lord Knight.
Magia Erebea Elysia /83-49/ Battle Alchemist
Magia Elysia/94-50/Magic Bullet Monk <-Needs work.
09-25-2008, 07:13 AM
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