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Question on Server Rules
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Aaronock Offline
Ethereal Engineer
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Posts: 7,642
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Post: #11
RE: Question on Server Rules

Ellie got my joke, but all joking aside I was trying to bring up a point.
What is truly defined as cosmetic, what is non cosmetic? How do you prove possible changes which are defined as "non-cosmetic?"

Interesting topic and hope for some interesting answers.

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10-01-2009 02:26 AM
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Aneko Away
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Posts: 243
Joined: Dec 2008
Post: #12
RE: Question on Server Rules

I'd like to know how to change aura's too if anyone knows how. Icon_cry

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10-01-2009 02:44 AM
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GM-Ayu Offline
Uguu!
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Posts: 6,446
Joined: Jan 2008
Post: #13
RE:??Question on Server Rules

Aaronock Wrote:What is truly defined as cosmetic, what is non cosmetic???How do you prove possible changes which are defined as "non-cosmetic?"

Cosmetic: changes that give you no sudden advantage compare to another player who did no such cosmetic change, or at best nearly neglect-able results.

Example of pure cosmetic: aura changes, skin changes, BGM changes

Example of neglect-able results (or downright self-nerfing: looking at you, mounted royal guard): 3rd class sprite pack



Non-Cosmetic is obviously, anything that gives a player an advantage in gameplay via "sprite modding."



Most Game-changing non-cosmetic example: "HWSB mod"

How to detect: it's glaringly obvious if someone's using HWSB. Their fighting performance changes *that much* how the naked eye and untrained everyday player can tell something is *so wrong* with HWSB.

Most of the time, non-cosmetic changes just don't make sense and you really see it as something odd... but the more subtle ones like changing all MvPs to Detales... sadly, you really can't tell. Gravity client is an ancient gameplay machine and is subjected to certain levels of low-lying abuse (thankfully, all pvp potential changes are detectable by GM via #itemlist 99% of the time)

10-01-2009 03:14 AM
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