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Paid Guild Dungeon Access
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Matrim Cauthon Jr Offline
Bipolarsexual

Posts: 1,286
Joined: Jul 2009
Post: #11
RE: Paid Guild Dungeon Access

I would certainly support making them available for a fee. But something hefty. Say 1m zenny per hour. Or maybe 250k zenny per party member. And only accessible once per 24 hours or so.
02-03-2010 04:35 PM
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Manifus Offline
Infinite Zero
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Joined: Oct 2005
Post: #12
RE:??????Paid Guild Dungeon Access

Ultima_Pi Wrote:
Manifus Wrote:Really!? Can we? :D Or can we just have excessive amounts of BB's to give everyone a chance to MVP? ...Wait...

Ah hah.... could that have been the real reason for the boost (and subsequent pseudo-nerf)?

Anyways, dragging this back ontopic...

You'll be wishing you could pay 10 mil once the rate drops. Anyone notice the massive influx of B>CROOKED HAT OMGOMG when the everyone found it was ultra easy to farm BBs?

Or, to focus on this:

Quote:people-who-don't-join-WoE-Guilds

Seriously, why not just take out WoE, make all "exclusive" maps public? I mean, it's not the social guilds fault WoE sucks, right?

But of course. ;p
Dayum if only I had a crooked hat at the time, would have been rolling in BB's by the time it got nerfed!~ Oh wells.

I knew it would be nerfed shortly after, why it was made at such a high rate in the first place is beyond me.

So yes, back on topic...
Instead of a large fee to siphon more money!~ Why not just make them clone maps that have the same mobs but either lowered drops or just over all 'not the same' with the awesome goodies taken out.

Or what Marivel said, 'just WoE dammit'?


Or even better! Let guilds with castles loan out dungeon time to other people for profit? That actually seems more... wait, but that would sacrifice holding on the market of dungeon exclusive items... meh, not worth it for those guilds.

02-03-2010 04:48 PM
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Sakurato Away
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Post: #13
RE: Paid Guild Dungeon Access

A stupid suggestion :/. Let;s just give people less of a reason to woe ...here just pay to enter guild dungeons.


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02-03-2010 06:21 PM
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Aaronock Offline
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Post: #14
RE: Paid Guild Dungeon Access

Well since nobody seems to farm the Heavy Metalings for Tracker Daggers...it is making it hard for me to get some!

B/T>For Tracker Daggers +7 pls

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02-03-2010 06:54 PM
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GM-Aki Offline
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Posts: 5,335
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Post: #15
RE: Paid Guild Dungeon Access

Well, we could charge 50 mil each entrance :D

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02-03-2010 06:54 PM
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Emerald Offline
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Posts: 50
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Post: #16
RE: Paid Guild Dungeon Access

Hahaha, ohgod. Shot. Dooooown. Harrrrrrrd. Laugh

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02-03-2010 07:40 PM
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Ultima_Pi Offline
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Joined: Nov 2005
Post: #17
RE: Paid Guild Dungeon Access

Heavy Metaling isn't that hard to kill. It's EVERYTHING ELSE.

Marivel, Sidewinder - 99 Lady Sniper
Melody Vilente - 99 High Priestess
Yuugi Hoshiguma - 99 Champion

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02-03-2010 08:13 PM
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Matrim Cauthon Jr Offline
Bipolarsexual

Posts: 1,286
Joined: Jul 2009
Post: #18
RE: ??????Paid Guild Dungeon Access

Manifus Wrote:But of course. ;p
Dayum if only I had a crooked hat at the time, would have been rolling in BB's by the time it got nerfed!~ Oh wells.

I knew it would be nerfed shortly after, why it was made at such a high rate in the first place is beyond me.

So yes, back on topic...
Instead of a large fee to siphon more money!~ Why not just make them clone maps that have the same mobs but either lowered drops or just over all 'not the same' with the awesome goodies taken out.

Or what Marivel said, 'just WoE dammit'?


Or even better! Let guilds with castles loan out dungeon time to other people for profit? That actually seems more... wait, but that would sacrifice holding on the market of dungeon exclusive items... meh, not worth it for those guilds.

A financial agreement to share guild dungeon access MAY be worth it for both guilds at times. And having the mobs (with or without the uber drops) spawn on other maps would also be nice.
02-03-2010 08:59 PM
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azurerogue Offline
One Dogma: THROW AD!
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Post: #19
RE: Paid Guild Dungeon Access

Heh, if they make people get booted when they die/relog I'd almost allow it just for the lolz of hunting down people who just paid 1m zeny (or whatever) to get in. But I'm an #$%hole sometimes.

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02-04-2010 01:08 AM
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poeticwings Away
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Post: #20
RE: Paid Guild Dungeon Access

These are guild dungeons, and what do the active WoE guilds say? If we worked to have the castle, why are we going to let it be flooded with random people. Lately it seems many suggestions are for the benefit of non-WoE guild people...

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02-04-2010 01:59 AM
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