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oh god another WoE thread
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Aaronock Offline
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Post: #11
RE: oh god another WoE thread

Well that's a rarity for Behe to actually destroy eco instead of building it up. Guess there is a first time for everything. *-*

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11-15-2010 07:43 AM
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Ultima_Pi Offline
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Post: #12
RE: ??oh god another WoE thread

Jens Wrote:From what I recall, robots were created for a very similar purpose.

Somebody go find the post where I said that the current WoE guilds are just recycled old ones (except Behe I guess).

Also, short answer to original question: No, balance issues.

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11-15-2010 07:52 AM
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Landon Offline
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Post: #13
RE: ??oh god another WoE thread

Jens Wrote:From what I recall, robots were created for a very similar purpose.

what

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11-15-2010 08:23 AM
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Matrim Cauthon Jr Offline
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Post: #14
RE: oh god another WoE thread

For what its worth all three of us guilds in our alliance all have each other allied.

I support this idea because it is indeed useful.

Also, anyone else here ever ate pickled cactus or alligator? Both are nummy ♥
11-15-2010 01:27 PM
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Gojira Offline
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Post: #15
RE: oh god another WoE thread

...................................................

So, back on the subject, this is a terrible idea.

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11-15-2010 11:10 PM
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Corporal Offline
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Post: #16
RE: oh god another WoE thread

Gather up in ONE guild for the purpose of woe then, and go back to your respective guilds outside of woe. That's what I do. :o

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11-16-2010 10:47 AM
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Matrim Cauthon Jr Offline
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Post: #17
RE: oh god another WoE thread

Corp, but that doesn't answer why this rule change would be "imbalanced".

To me I'd accept whichever alliance having all their members staying upon castle break. Because it never has made sense to me to have them warped out.
11-16-2010 01:39 PM
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Ultima_Pi Offline
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Post: #18
RE: oh god another WoE thread

It would be imbalanced for this server because of how the WoE guilds are distributed.

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11-16-2010 02:46 PM
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Corporal Offline
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Post: #19
RE:??oh god another WoE thread

Navis Wrote:Overall, useful idea, but abusable. The reason being that allies of one guild aren't allies of that guild's other allies. If guild A has two allies B and C, B and C aren't necessarily allied, meaning B and C can take turns breaking the emp (and economy), while A can stay in the castle the entire time and defend with no interruptions. This would make it very easy for a guild to completely destroy a castle's economy, a strategy Behemoth used to destroy Pront's economy when Robots held it for a bit.

Matrim, read that properly. That's why the system you suggested cannot be implemented.

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11-16-2010 03:19 PM
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Matrim Cauthon Jr Offline
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Post: #20
RE: oh god another WoE thread

I read. It mentions intentionally destroying econ. Which raising econ is considered important so I disregarded the rest.
11-16-2010 04:51 PM
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