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Parus element
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Bakorzero Offline
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Posts: 340
Joined: Jun 2016
Post: #21
RE: Parus element

And then everyone gathers at 1 place happily ever after ....
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is there any mechanism of map reset in RO ?

Mofy

Forever and ever :3
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(This post was last modified: 02-07-2018 04:30 PM by Bakorzero.)
02-07-2018 04:15 PM
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GM-Ciar Offline
Always Sleepy
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Posts: 9,068
Joined: Apr 2015
Post: #22
RE: Parus element

Maps reset every 5 minutes as long as there's no players on the specified map. Monsters flagged as "boss_monster" on the spawn scripts (Usually MVPs) will not be affected by this. This means that their HP/etc will remain the same after a map resets.


As for ranged resists, as I recall, physical skills from mobs are ranged from 4 cells or above, regardless of the skills' natural range. For example: Pneuma will protect you from a Cecil Damon's skills if you're 4 cells from the mob. Less than that, safety wall will save you from the mobs' skills.

Magic is always considered ranged.

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02-07-2018 06:39 PM
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GM-Ayu Offline
Uguu!
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Posts: 6,446
Joined: Jan 2008
Post: #23
RE: Parus element

Yup, it's the island aspect of bifrost that makes the Parus map so challenging. I don't remember if the map allows for Intimidate either, and I'm leaning towards "no, it doesn't allow it."

02-07-2018 06:44 PM
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The Roger Offline
RNGOD PRAISER #1
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Joined: Feb 2009
Post: #24
RE: Parus element

Intimidating isnt possible there =_=

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02-07-2018 06:47 PM
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