Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Group PvP - HeRO Battlegrounds
Author Message
Nidsrule Offline
๏̯͡๏
****

Posts: 642
Joined: Sep 2007
Post: #21
RE: Group PvP - HeRO Battlegrounds

Alternative routes are fine for large scale battles. Considering we are looking at teams of only 5-7, I'm not sure how to properly balance the map to have multiple paths.

There are numerous ways to make the map more interesting in terms of strategy. I would like to work with something simple to get the system working first before branching out into more complex maps. Once the system is working though, it'd be simple to add in more varied arenas.

[Image: 2yv147n.gif]
02-25-2009 09:03 AM
Find all posts by this user Quote this message in a reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Joined: Jan 2006
Post: #22
RE: Group PvP - HeRO Battlegrounds

As said previously, I'm looking for teams of 7.??And of a basic strategy of 4 people attacking, 3 defending, or 2x2 attacking and 3 defending or w/e with alt routes.??

With only one straight foward path it's going to be everybody on offense moving foward, and when dieng just having to come back to your team as fast as possible.??

But yea getting something to work is where the efforts needs to be put in starting this project so yea I got ur point :l

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
(This post was last modified: 02-25-2009 09:27 AM by Général_Argos.)
02-25-2009 09:25 AM
Find all posts by this user Quote this message in a reply
teOx Offline
cry IMBA pls
*****

Posts: 3,556
Joined: Jun 2007
Post: #23
RE: Group PvP - HeRO Battlegrounds

population will not be a problem for an idea such as this.

woe mechanics and throw in some woe1.0 guardians so sins cant just cloak to the crystal.
02-25-2009 09:38 AM
Find all posts by this user Quote this message in a reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Joined: Jan 2006
Post: #24
RE:??Group PvP - HeRO Battlegrounds

teOx Wrote:population will not be a problem for an idea such as this.

Depends how often in when it will be automated.??

teOx Wrote:woe mechanics and throw in some woe1.0 guardians so sins cant just cloak to the crystal.

First map will be straightfoward,??and in futur maps with alt routes, intelligent teams will set an attack and a defense team.??No guardians plz.

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
(This post was last modified: 02-25-2009 09:45 AM by Général_Argos.)
02-25-2009 09:43 AM
Find all posts by this user Quote this message in a reply
Bloodbane Away
¤†Hero of old times†¤
*****

Posts: 1,127
Joined: Dec 2008
Post: #25
RE: Group PvP - HeRO Battlegrounds

Man I love how this idea keeps evolving and changing shape to fit Hero. keep the good work up guys and also i hope this idea gets approved since it would be really fun to have the whole guild in there :D! Guildies Vs Guildies = Fun!

nothing better than friendly competition + screaming in vent and what nots <3

Never forget the old days.
[Image: screenheRO-Server124-1.jpg]

-~Proud husband, father, and the luckiest guy in the world.~-


Steam Profile
Youtube
(This post was last modified: 02-25-2009 09:46 AM by Bloodbane.)
02-25-2009 09:45 AM
Find all posts by this user Quote this message in a reply
Général_Argos Offline
Removed by GM
*****

Posts: 3,012
Joined: Jan 2006
Post: #26
RE: Group PvP - HeRO Battlegrounds

Will more be somthing like teams of ~7, not whole guild. But...

but....

Once its working and great, we could add a variance, with 2 crystal, 2 spawn points and 2 partys of 7?

IGN: 9000KRIM Alts:  Morradin, KRIMSTEAL
Banned: Krimlin, Krimlogas, Lord_Krimlogas, General_Argos
Krim's grocery list

¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_-KRIMLIN-¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯_¯/
Murphy law.  The only true one.  
[Image: krimstyleg.jpg]
02-25-2009 09:48 AM
Find all posts by this user Quote this message in a reply
Aaronock Offline
Ethereal Engineer
*****

Posts: 7,642
Joined: Jun 2007
Post: #27
RE: Group PvP - HeRO Battlegrounds

I imagine later versions for more advanced maps too could have two teams vs another two teams. I am with Rob, would like to start simple and then go more complex after we see how the system works :O

[Image: OHeya.gif]

*Aaronock ~ *Ezekiel Stalker ~ *Maxwell Maximillion ~ *Fazil Reis ~ *Cecil Vega
02-25-2009 09:57 AM
Find all posts by this user Quote this message in a reply
Neuneck Offline
Back on the road!
****

Posts: 316
Joined: Jul 2008
Post: #28
RE: Group PvP - HeRO Battlegrounds

Can't the teamup happen before entering there... like the DB guy allows you to buy the private DB room and only people in the same party as the buyer can enter it, such a script exists, so it shouldn't be hard to add it to the npc.
Actually, you could make it more similar to the DB guy by
a) giving a choice of maps
b) making it accessible 24/7. Once two parties have entered a "practice session" starts, that gives no or only a little reward and is jff or for practice, while the "real thing" happens twice a week, or even daily, as you can automate it...
c) charging a fee would be possible as well, nothing too expansive, maybe even some materials to build up the crystals (a bit like for the guardian stones in WoE2. You have to bring 3 Ori and 1 Elu for your team to join or so...

Mr Moe - 99/69 SinX
Mr Satch - 9x/6x Clown
Mr Power - Xx/Xx Whitesmith
Mr Strafe - 9x/50 Hunter - Coffee Break
Mr Heal - 9x/50 Priest
02-25-2009 10:14 AM
Find all posts by this user Quote this message in a reply
Sakurato Away
Full Support Copycat
*****

Posts: 1,205
Joined: Feb 2008
Post: #29
RE: Group PvP - HeRO Battlegrounds

Mr moe says it right.

Requiring a fee to get in items or zeny or both would discourage cheating if set high enough. Of course nothing obscene.


Kohana|Sinx
Euphorie|Champ
Sonatina|Gypsy
Sakurato|High Priest
Nozomi|Whitesmith
Sakura|Professor
Frejya|Sniper
Ayami|Creator
Anei|Stalker
Fumiko|High Wizard
02-25-2009 04:48 PM
Find all posts by this user Quote this message in a reply
Nidsrule Offline
๏̯͡๏
****

Posts: 642
Joined: Sep 2007
Post: #30
RE:??Group PvP - HeRO Battlegrounds

G?n?ral_Argos Wrote:As said previously, I'm looking for teams of 7.??And of a basic strategy of 4 people attacking, 3 defending, or 2x2 attacking and 3 defending or w/e with alt routes.??

With only one straight foward path it's going to be everybody on offense moving foward, and when dieng just having to come back to your team as fast as possible.

Thats the idea behind the respawn timer. People will have to be careful because if most of their team gets wiped due to a poorly planned attack the opposing team will be able to counter rush them and take their crystal.

As for the issue of cheating, the system could be added initially with no rewards in place. If people are found to be cheating (fixing matches) wipe the BG badges and find another way to work it.

[Image: 2yv147n.gif]
02-25-2009 06:02 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump: