Muspelheim Dungeon Monsters

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The following monsters can be found in Muspelheim.

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Infernal Hydra HP 16,010 ATK 512~768 MATK 232~374 Level 56
InfernalHydra.gif
Def 22 MDef 47 Race Plant STR 7
Exp 28,015 Job Exp 24,015 Element Dark 2 AGI 2
MVP Exp None ASPD 0.75 hits/s Size Small VIT 33
Speed 3000 Stunlock Delay 0.3s Attack Range 8 INT 85
Flee 58 Hit 181 Spell Range 10 DEX 125
#3723 Flee (95%) Hit (100%) Sight Range 12 LUK 5
Pet Availability

None

Mode

Immovable, Aggressive, Can Attack, Change Target/Chase

Skills
  • Disarm Lv 1, Attacking/Chase - Long Range Attacked @ Random Target, 0s Cast Time, 5s delay, 25% chance
  • Critical Slash Lv 2, Attacking/Chase - Always @ Random Target, 0s Cast Time, 5s delay, 10% chance
  • Dark Attack Lv 2, Attacking/Chase - Always @ Random Target, 0s Cast Time, 5s delay, 10% chance
  • Splash Attack Lv 1, Attacking/Chase - Always @ Random Target, 0s Cast Time, 5s delay, 10% chance
  • Close Confine Lv 1, Attacking/Chase - 100~75% HP @ Random Target, 1s Cast Time, 30s delay, 10% chance
  • Vampire Gift Lv 1, Attacking/Chase - Rude Attacked @ Self, 1s Cast Time, 10s delay, 100% chance
Drops
  • Tentacle 100%
  • Sticky Mucus 60%
  • Yellow Gemstone 12%
  • Panacea 9%
  • Tentacle Cheese Gratin 0.90%
  • Wire Whip 0.45%
  • Morrigane's Pendant 0.24%
  • Penomena Card 0.05%
MVP Drops

None

Location

Muspelheim, Dead Branches

Note
  • Has a low chance to attempt to trap its target with close confine until weakened below 75% HP.
  • May disarm nearby targets if hit by long range physical attacks.



Svigalae HP 14,204 ATK 500~900 MATK 304~500 Level 56
Svigalae.gif
Def 25 MDef 21 Race Brute STR 12
Exp 21,305 Job Exp 17,040 Element Dark 2 AGI 40
MVP Exp None ASPD 0.9 hits/s Size Small VIT 15
Speed 150 Stunlock Delay 0.303s Attack Range 1 INT 100
Flee 96 Hit 126 Spell Range 10 DEX 70
#3725 Flee (95%) Hit (100%) Sight Range 12 LUK 11
Pet Availability

None

Mode

Can Move, Can Attack, Aggressive, Assist, Cast Sensor, Detector, Change Target/Chase, Change Target Melee/Chase

Skills
  • Dark Attack Lv 2, Attacking/Chase - Always @ Target, 0s Cast Time, 5s delay, 20% chance
  • Anti Magic Lv 1, Attacking/Chase - Hit by Cold Bolt or Storm Gust @ Self, 1s Cast Time, 31s delay, 100% chance
  • Dark Jupitel Lv 2, Attacking/Chase - After Using Anti Magic @ Random Target, 0s Cast Time, 5s delay, 40% chance
  • Increase Agility Lv 10, Attacking/Chase - Hit by Double Strafe or Storm Gust @ Self, 1s Cast Time, 15s delay, 100% chance, uninterruptable
  • Body Relocate Lv 1, Any - Rude Attacked @ 9x9 area around self, 0s Cast Time, 5s delay, 100% chance
  • Body Relocate Lv 1, Any - Trapped By Ankle Snare or Has Power Up Status On @ 9x9 area around self, 0s Cast Time, 3s delay, 25% chance
  • Power Up Lv 5, Any - Rude Attacked @ self, 0s Cast Time, 20s delay, 100% chance
Drops
  • Wing of Red Bat 100%
  • Cursed Arrow 100%
  • Burning Heart 90%
  • Spark of Muspelheim 12%
  • Mirror Shield 0.45%
  • Cursed Lyre 0.36%
  • Explosion Card 0.05%
MVP Drops

None

Location

Surtur's Palace, Dead Branches

Strategy

None

Note
  • Increases movement speed by using Increase Agility when hit by storm gust or double strafe.
  • Uses Antimagic when hit by cold bolt and storm gust to Increase its resistance to magic skills by 20% and decrease physical resistance by 20%.
  • After using Antimagic, it will use dark jupitel, which can cause players to be knocked into lava pools and die.