heRO-Server Forum

Full Version: What Your Card Would Be
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11
As the title says. I am curious as to, if your character were a monster, what your card's effect would be.

~~~

Daemon Rue : [Weapon] of Debilitation

20% chance to cause Poison.
20% chance to cause External Bleeding.
20% chance to cause Curse.
20% chance to cause Blind.
10% chance to cause Stun.
10% chance to auto-cast level 10 Stone Curse on attack.

Reduces attack by 95%
Increases critical hit chance by 500
Reduces hit to 0
Cast Time Increased by 1000%

Reduce both health and sp to 1 when weapon is unequipped.

[If Class is Super Novice]

-Increases attack speed by an amount dependent on the refine rate of the weapon. (+5aspd at +10 refine)
-Decreases defense by an amount dependent on the refine rate of the weapon. (-25 defense at +10 refine)
-Further decreases attack by an amount dependent on the refine rate of the weapon. (-4% at +10 refine, rounded up)
-10% chance to explode on hit, dealing damage equal to 2.5x your current health to everyone in an 8x8 area (enemies, allies, and yourself). Damage is pure and cannot be reduced, evaded, or blocked.


~~~

Synopsis : Poke at things and chuckle. Whatever you're hitting won't be able to dodge your normal attacks and will probably cry in frustration, but your damage will be pitiful and no hit / cast speed = no skills.
100% chance to @doom when receiving damage.
100% chance to @doom when inflicting damage.
100% chance to @doom when equipped or unequipped.
100% chance to @doom when HP regening.
100% chance to @doom when SP regening.

After some feedback:
100% chance to @doom when Vending skill is used.
100% chance to @doom when in random parts of town.

Evil


Synopsis:
http://www.youtube.com/watch?v=S4qMeVmYKpk
Garment card - Cannot be targeted while sitting.
reflect 100% of all damage
[+Valk Armor]
+200% HP
Attack Speed=190
Enable Use of Martyrs Reconing level 5
Circe, yours should also be about chance of dropping bacon when a monster is defeated. :D

Heal and Sanctuary effectiveness increases by 50%. Increases the sp cost of the skills Heal and Sanctuary by 25%. Enables the usage of Level 1 Heal.
[Priest / High Priest]
Further increases the effectiveness of Heal and Santuary by 10%. Increases sp usage of Heal and Sanctuary by 5%.


Hard to think of something that's balanced... =[
-Perfect Freeze
Chance change target into a frog and freeze them at the same time when performing a Magical attack
Chance of freezing self when performing Magical Attack.

XD
loveapples Wrote:Circe, yours should also be about chance of dropping bacon when a monster is defeated. :D

Perhaps only when slotted into soap.

http://www.youtube.com/watch?v=b1NyGmn4D80
Accessory card- (Solo...) Can not join parties. Gain an extra 5% EXP per kill.

When recieving buffs, chance of death.
Accesory Card: Gives Level 5 Gank & Level 5 Mug
Armor card. Add a 50% 1% chance of auto casting Level 10 Waterball on the enemy when the user receives Physical and Magical Damage. *__*

Edit: Made it more realistic.
Pages: 1 2 3 4 5 6 7 8 9 10 11
Reference URL's