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Selling Channel And..
GM-Pandora Offline
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#16
RE: Selling Channel And..
I know where extra commands (or channel if you will) get added in the code, but I would need the code and it would require a recompile, it requires some work. I got other things I'd rather spend time on, besides it would kinda kill the point, people b/s/t/pc on main because potential buyers are on it, just like they vend where people pass by, near save points, that's why I don't want a designed selling area.

The other suggestio to have a npc where you can set if you want main on or off by default (and also autoloot, showexp), that's a suggestion we retained and will probably be added eventually. ^_^
02-09-2009, 09:58 PM
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Messages In This Thread
Selling Channel And.. - by Diallo - 01-28-2009, 03:26 AM
RE: Selling Channel And.. - by Ellie - 01-28-2009, 03:36 AM
RE: Selling Channel And.. - by G?n?ral_Argos - 01-28-2009, 04:24 AM
RE: Selling Channel And.. - by GM-Ayu - 01-28-2009, 06:39 AM
RE:??Selling Channel And.. - by Kulluminatii - 01-28-2009, 07:43 AM
RE: Selling Channel And.. - by KrazeEKrakker - 01-28-2009, 06:52 AM
RE: Selling Channel And.. - by GM-Ayu - 01-28-2009, 08:03 AM
RE:??Selling Channel And.. - by Kulluminatii - 01-28-2009, 09:21 AM
RE:??Selling Channel And.. - by Ellie - 01-28-2009, 11:25 AM
RE: Selling Channel And.. - by JJJ - 01-28-2009, 08:50 AM
RE: Selling Channel And.. - by GM-Vanadis - 01-28-2009, 09:52 AM
RE: Selling Channel And.. - by GM-Ayu - 01-28-2009, 09:59 AM
RE: Selling Channel And.. - by Diallo - 02-01-2009, 01:29 AM
RE: Selling Channel And.. - by teOx - 02-01-2009, 03:00 AM
RE: Selling Channel And.. - by Ellie - 02-01-2009, 03:46 AM
RE: Selling Channel And.. - by GM-Pandora - 02-09-2009, 09:58 PM

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