RE: Concerning the retro castle and extended classes.
The suggested level-limit would stop the rankers in their stride though, since they don't get their HP/SP buff until they reach 90, and as I recall it the taekwon class as a whole has downright hilarious HP-modifiers, so the star gladiators and linkers should be relatively easily shot down, restoring the status quo. The only thing I see that could pose a problem is the cicada skill of the ninja, since few non-trans classes have skills that pierce it. On the other hand they too have a terrible HP-mod, so I shouldn't think it's a problem that couldn't be resolved by a well-rounded wizard, some status-spam-weaponry, fast-attackspeed or if all else fails, a good old-fasioned gang-up.
Clarifying the balance-comment; Monks were good enough for taking down tanks in the olden days, we didn't need atomic sonic blows or ADs, particularly not in servers where the reset-function makes the brewing-process a menial task. Of course, the old days didn't have MvPs with half a billion HP and knights with healthpools in excess of 50.000 either, so I see the need for more than one class with the ability to dish out good damage, but I digress; One could summarize my stance with the statement "I prefered the old days", and leave it at that as far as this thread is concerned.
Edit; Oh, and I forgot to mention that the "no serious player will use them"-comment was meant to omit linkers, since trying to run a guild without one would be rather silly, indeed.
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(This post was last modified: 06-28-2009, 06:43 AM by Nyalyn.)
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