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Concerning the retro castle and extended classes.
Nyalyn Offline
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Posts: 52
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Joined: Jul 2008
#7
RE:??Concerning the retro castle and extended classes.
GM-Pandora Wrote:A lot of guilds fight in the alde castle nowadays, seemed action packed on sunday especially.

Action has been non-existent the last two weeks, though. There were 1-3 people attacking during sunday's WoE, with two of them giving up after about 10 minutes. One person trying to take on 12 is not what I call action packed.

Today's WoE (wednesday) we had 4-5 attackers, all of which gave up after three tries.

Again I ask you to consider measures for increasing interest in the castle. I've already mentioned allowing extended classes in, as well as increasing the economy-cap. Other ideas could be adding something universally useful or valuable into the chest drops, perhaps even make a quest with some fancy reward that requires a specific item that you throw into the Alde chest drops, or even make a custom guild dungeon that's only accessible through the Alde castle. I'm sure you can think of more feasible solutions, I'm just throwing around ideas here, but please - do something.

To put things into perspective; Bamboo Squad was recalled into the Prontera castle twice during WoE today, so the Alde castle stood completely undefended for like 10 minutes, without anyone else even noticing.
<animu picture>
<pretentious quote, possibly in latin>
<character list and level wank-off>
(This post was last modified: 07-15-2009, 09:51 PM by Nyalyn.)
07-15-2009, 09:49 PM
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RE:??Concerning the retro castle and extended classes. - by Nyalyn - 07-15-2009, 09:49 PM

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