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Rebalance Selkies
Menace651 Offline
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Posts: 456
Threads: 124
Joined: Jun 2011
#1
Rebalance Selkies
Could GM's redo the Selkies in Muspel and Mini Muspel? Getting past those things is impossible if you don't have enough people. It was fine when this server still had a big population but now its a lot harder with a smaller population.

Getting past the selkies requires 10 good killers. Less if you have well geared people that can do 2-3. That plus support classes and it can take a party of 8-12+ people to complete. There are other ways to cheese past them with only 2-3 people but that is a pain in the ass as well.

I suggest reducing the number of selkies to around 5-6. Or make them non-respawning but a lot harder to defeat as a kind of stall tactic. Also make them boss flagged to prevent people from knockback/polymorphing them allowing people to cheese it with 2-3 people. This would allow smaller parties of 5-6 people to successfully complete Muspel.
Just @who2 Menace ingame. You should find me if I'm on. thanks!
01-02-2018, 12:16 AM
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Messages In This Thread
Rebalance Selkies - by Menace651 - 01-02-2018, 12:16 AM
RE: Rebalance Selkies - by GM-Ayu - 01-02-2018, 12:56 AM

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