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New castles for woe
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teOx Offline
cry IMBA pls
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Post: #111
RE: ??New castles for woe

aaro,
Kadar Wrote:That's rather counterproductive.
07-30-2008 01:24 AM
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zanias Offline
It was in our own hearts, all of us.
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Post: #112
RE: New castles for woe

Question... How many casltes are currently open, and with a growing population, will there be any chance of more castles opening up?

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07-30-2008 04:58 AM
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GM-Pandora Offline
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Post: #113
RE: New castles for woe

There are currently 4 castles open and we currently have no plan to open any more. Surely when the population gets larger it's a possibility, but it's not required at the moment.

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07-30-2008 09:18 AM
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Doori Away
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Post: #114
RE: New castles for woe

hm...
i think a new map would make things more interesting

can we rotate payon castle? one year has passed since the last change, and we would like another

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02-13-2009 01:21 AM
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KohakuSan Offline
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Post: #115
RE: New castles for woe

Oh I was thinking of doing that next time we get it. Well, sooner the better.
But really, suggestion: make it 6 months instead of 1 year minimum, it's really boring to have the same castles for 1 year...
02-13-2009 01:26 AM
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Former-GM-Mystra Offline
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Post: #116
RE: New castles for woe

Guess it would be cool, there aren't really any economy left in the castles right now anyways, so it wont be a big drama.

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02-13-2009 03:56 AM
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Avalon_Fates Offline
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Post: #117
RE: New castles for woe

Do a full 4 castle rotation. Make WoE brand new and shiny!!

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02-13-2009 06:29 AM
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Aaronock Offline
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Post: #118
RE: New castles for woe

+1 on Monomate's post *-*

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02-13-2009 07:27 AM
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Jasper Offline
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Post: #119
RE: New castles for woe

+1000 on Monomate's post

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02-13-2009 07:36 AM
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Kadar Offline
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Post: #120
RE: New castles for woe

Alde should be rotated to geffen or something so we can have an Alde castle for the normal WoE.

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02-13-2009 07:43 AM
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