Runestones

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Runestones are required to create costumes, or enchant armors in Faeheim and Lutia. Runestones are generally in *old* training location or rarely visited dungeons that are just slightly shy of being a good grinding spot as new locations become more attractive. Below are the monsters with the 4 types of runestones released so far: General Rune, Ancient Rune, Mystic Rune, and Rare Rune.


If any monsters do not drop the runes or are dropping it at the wrong rate, please report it via the ticket system.


General Rune

Generally dropped for monsters below 10k HP. General runes roughly drop at 3% for 10k HP monsters, then adjusted from there. Runes should not be difficult to obtain. Almost all runes are from old training spots whose loot did not age well within the game. Some very low early-game monster are sprinkled in as well as new players may get lucky and get a costume opportunity in the future.

Monster Drop %
Alarm 3%
Archer Skeleton 1.20%
Cruiser 1.20%
Clock 3%
Cookie 1.20%
Dragon Tail 2.40%
Errende Ebecee 3.60%
Laurell Weinder 3.30%
Geographer 1.20%
Gibbet 1.80%
Goat 1.80%
Isis 1.80%
Injustice 1.80%
Mi Gao 1.20%
Merman 2.40%
Minorous 1.80%
Nightmare Mummy 2.40%
Orc Lady 1.20%
Pitman 1.80%
Seal 2.40%
Siroma 1.80%
Sting 3%
Tamruan 3%
Chepet 6%

Ancient Rune

Generally dropped for monsters below 22k HP. Roughly 0.60% for 20k HP, then scale from there. These monsters can be soloed, but will need sustain and some gears in order to do the job. Again a lot of the sources are old training spots, but also guild dungeons as an additional bonus to WoE participating guilds.

Monster Drop %
Anolian 0.30%
Armeyer Dinze 0.30%
Azure Deleter 0.60%
Banshee 0.45%
Blightmare 0.60%
Bloody Murderer 0.45%
Clock Tower Manager 3%
Egnigem Cenia (regular) 0.45%
Frus 0.75%
Giant Spider 0.45%
Gullinbursti 0.45%
Ice Titan 0.60%
Impure Dreamstone 0.60%
Kavach Icarus 0.30%
Killer Mantis 0.45%
Loli Ruri 0.45%
Medusa 0.30%
Nightmare Ancient Mummy 0.45%
Papilio Cinereus 0.60%
Pinguicula 0.45%
Revenant 0.60%
Skogul 0.60%
Sky Deleter 0.30%
Small Octopus 0.15%
Snowier 0.30%
Stalactic Golem 0.30%
Verdant Deleter 0.60%
Zombie Master 0.45%

Mystic Rune

Monsters with Mystic Rune should be extremely hard to solo without very powerful gears and should be done in pairs for most situations. No HP scale available as it's judged by difficulty instead. Though the drop rate is slightly higher, the fact that you need a party makes these runes quite difficult to get.


Monster Drop %
Acidus (Blue) 0.36%
Byorgue 4.5%
Ferus (Red) 0.30%
Galion 0.30%
Incarnation of Morroc (all 4) 2.10%
Majoruros 0.30%
Necromancer 0.45%
Owl Baron 0.45%
Skeggiold (both) 1.50%
Skoll Pup 0.30%
Sword Guardian 1.50%
Thanatos Despero 12%
Thanatos Dolor 12%
Thanatos Maero 12%
Thanatos Odium 12%
All Biolab 3 and Biolab 4 regular monsters 3%

Rare Rune

Rare rune does not necessarily come from the hardest monster, but they are almost always older minibosses. The base drop rate is 3%, with some having higher drop rate based on how annoying it is.

Monster Drop %
Archangeling 4.50%
Bloody Knight 3%
Cat O' Nine Tails 3.60%
Chimera 3%
Dark Illusion 4.50%
Deviruchiring 4.50%
Elvira 4.50%
Eralia 4.50%
Executioner 3%
Gemini-S58 1.50%
Grayphon 3%
Gryphon 3%
Goblin Leader 3%
Kobold Leader 3%
Lora 4.50%
Mobster 3%
Mutant Dragonoid 3%
Mysteltainn 3%
Panzer Goblin 3%
Rainbowring 4.50%
Rudo 4.50%
Samurai Soheon 4.50%
Tirfing 3%
Ungoliant 3%
Zealotus 3%