Difference between revisions of "Running"

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(Created page with "{{Skill Info | class = TaeKwon | type = Active | levels = 10 Fixed | prereqs = None | spcost = 10~100 | time = 0~6 seconds | delay = 0.5 seconds | duration = 150 seconds | tar...")
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Revision as of 01:58, 22 August 2023

Running
Type: Active Skill
Levels: 10 Fixed
SP Cost: 10~100
HP Cost: {{{hpcost}}}
Cast Time: 0~6 seconds
Cast Delay: 0.5 seconds
Duration: 150 seconds
Target: Self
Range: {{{range}}}
Knock Back: {{{knock}}} cells
Area of Effect: {{{area}}}
Property: {{{element}}}
Status: {{{status}}}
Catalyst: {{{catalyst}}}
Ammunition: {{{ammo}}}
Weapon: Bare Handed
Pre-requisite Skills: None

Description

When casted, makes the user run at a very high speed in one direction. If there is something obstructing the path of Sprint (obstacles, monsters, characters) in the direction the user was facing when it started, Sprint will be canceled. The user cannot change the direction of movement while sprinting. The Sprint skill also passively increases bare hand damage which ignores DEF and has other effects with certain TaeKwon Kid skills.

Sprint can also be canceled if the caster casts Sprint again while Sprinting. The timing on canceling Sprint is attack speed dependent. If the user casts Sprint level 7 or greater, is barehanded, and cancels Sprint soon after initiating the skill, the caster will be launched into the Spurt status. The Spurt status lasts for 150 seconds and increases the caster's STR by 10. If the user equips a weapon while in the Spurt status, the Spurt status will be lost.

When Sprint ends, either due to an obstruction or being manually stopped, there is a short delay. The user will be knocked back slightly from the end point if it was ended due to hitting an obstruction.

Skill Level 1 2 3 4 5 6 7 8 9 10
+Atk (barehanded) 10 20 30 40 50 60 70 80 90 100
+Dmg (to Kick skills, %) 10 20 30 40 50 60 70 80 90 100
Non-Miss Damage (Kick skills) 9 18 30 39 48 60 69 78 90 99
Cast Time (Sec.) 6 5 4 3 2 1 0 0 0 0
SP Cost 100 90 80 70 60 50 40 30 20 10

Notes

  • If the user casts Flying Kick while using Sprint, the damage dealt will increase.
  • If the user casts Flying Kick while using Sprint and is in the Spurt status, the damage dealt will increase further.
  • If the user is in the Spurt Status, then Tumbling will also allow the user to dodge melee attacks
  • Players and monsters that are moving will not obstruct Sprint.
  • This skill is disabled in Battlegrounds.